The most obvious upshot with MUGEN, and the one you're probably mentally screaming at me about right now, is that there's no way to balance characters against each other. It comes with only one character and one stage, but it exposes facilities for users to create their own fighters and stages, and even put together full games if they choose. If you're not familiar, MUGEN is a fighting game engine modeled (from what I can tell) vaguely off of Street Fighter. So, what is the nature of this idea? The simplest comparison would be to MUGEN, which does more or less what I'm intending for the traditional fighter subgenre. Would anyone play it, or would I be wasting my time? TL DR (though I do recommend you read the post): Someday I wanna make a platform fighter like Smash, but with editors and stuff along with it. Apologies in advance for getting rambly or long-winded or incoherent it's late at night. I figured I'd try to kick off a discussion about this idea, what I think its strengths and weaknesses are, and then open the floor for you guys to talk about whether it's worth anyone's time or not. I do a little game dev as a hobby, and one of the ideas I've kicked around every now and then for trying someday is a Smashlike/platform fighter/whatever it's called nowadays that comes with engine-level tools. I wasn't sure where best to put this thread, so mods, feel free to move it wherever it might fit best.
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